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The main method of the game is to solve puzzles and explore. The space changes into a room by room form. After passing the level of each room, you will enter the next room. In narrative, we prefer to use environmental clues to guide players.
The player plays a sick little boy, remembers the past in the dream scene and defeats the heart demon.
Arriving at the next room does not mean that the information is interrupted, but into another period of time. Therefore, although the player’s game experience is linear, our narrative technique is nonlinear.
Millennium art style
3D escape puzzle
Recover from illness